Hey all, Gavin Winter here from the systems team. You’ve probably learned at this point that if I’m talking, I’m explaining topics in more detail than anyone asked for and the tone will be at least slightly irreverent. You can expect more of that in today’s Director’s Take!
In Season 9 we talked about how we wanted to make each new Competitive Year a big event for the game, but we also mentioned that our mid-year patches would be bigger than others too.
Over the past several months our Versus, Player Experience, and Features teams have built several systems that are designed to improve our core gameplay experience for Season 12.
Updates to Avoid a Teammate
Let’s start with a feel-good feature everyone will be excited about, avoiding more players we don’t like!
We talked about this feature in a Developer Update earlier this year, but we’ve used that time to push this feature even further since then! The system now features 15 av...
Read more